Electronic Visualisation in Arts and Culture

Electronic Visualisation in Arts and Culture


Presenting the latest technological developments in arts and culture, this volume demonstrates the advantages of a union between art and science. Electronic Visualisation in Arts and Culture is presented in five parts:

Imaging and Culture
New Art Practice
Seeing Motion
Interaction and Interfaces
Visualising Heritage

Electronic Visualisation in Arts and Culture explores a variety of new theory and technologies, including devices and techniques for motion capture for music and performance, advanced photographic techniques, computer generated images derived from different sources, game engine software, airflow to capture the motions of bird flight and low-altitude imagery from airborne devices.

The international authors of this book are practising experts from universities, art practices and organisations, research centres and independent research. They describe electronic visualisation used for such diverse aspects of culture as airborne imagery, computer generated art based on the autoimmune system, motion capture for music and for sign language, the visualisation of time and the long term preservation of these materials. Selected from the EVA London conferences from 2009-2012, held in association with the Computer Arts Society of the British Computer Society, the authors have reviewed, extended and fully updated their work for this state-of-the-art volume.

Download Electronic Visualisation in Arts and Culture (9781447154051).pdf, available at psykick.net for free.


Jonathan P. Bowen, Suzanne Keene, Kia Ng
Hardback | 291 pages
155 x 235 x 20.32mm | 6,348g
Publication date
01 Oct 2013
Springer London Ltd
Publication City/Country
England, United Kingdom
Edition Statement
2013 ed.
Illustrations note
1 Tables, black and white; 92 Illustrations, color; 38 Illustrations, black and white; XII, 291 p. 130 illus., 92 illus. in color.
Bestsellers rank